Craps five count system
This is a variation of the 5 count craps strategy. Click here to learn how to use it when playing craps. Like all gamblers, craps players are always on the lookout for a new system. The Iron Cross isn't a progressive program like the Colonel's craps system, but it does take advantage of the field wager, which covers the numbers 2, 3, 4, 9, 10, 11 and Craps - Betting Systems. Have you ever heard of the craps pro? I can honestly say that I have been playing this craps method for a year now and over the long run I have been winning 60% of my bets with the casino paying me odds on the place bets. I'm one of the crazies out here that believe that this works. I have tried many systems and spent .
Heres what Catlin discovered: You will also increase your comp value because you will be spending time at the table but exposing less of your money to the house edge. These are fixed number based on the dice probabilities. Don Catlins massive simulations leave no doubt that the 5-Count is everything the Captain said it was. People that are trying to sell you something love to confuse you with facts and figures, the only problem is, they leave out the most important ones!
The 5-Count Method - Selecting Shooters To Bet on At Craps
In the s, when the Captain first explained his 5-Count method for selecting shooters to bet on at craps, he stated that the 5-Count would do three things that could help turn a negative-expectation game into a positive expectation game:. How to Play Craps and Win! In my 14 years of playing craps the Captains way, I became a true believer in the power of the 5-Count and I have preached the Captains philosophy to any craps player who would listen.
Indeed, Sharpshooters book Get the Edge at Craps: How to Control the Dice! Still, even many experienced controlled shooters eschew the 5-Count in favor of other types of "shooter qualification" concepts, thinking perhaps that any "shooter qualification" method is as good as any other "shooter qualification" method.
There have been two types of criticisms of the 5-Count over the years, one short-sighted and frivolous, the other valid and serious. Criticism 1 concerns the amount of discipline necessary to employ the 5-Count , the fact that the 5-Count can be boring to play as it keeps you out of the action for prolonged periods of time when shooters are going down in flames one after the other, and that it is disheartening when you finally get money up on a shooter only to have him seven out just after the 5-Count.
Players who point to criticism 1 as the reason for why they stopped using the 5-Count , or why they never attempted it in the first place, tend to see gambling as a form of entertainment and they crave the action. Its heard for them to stay out of the action for any period of time without getting antsy to bet their money. So they look for other shooter qualification criteria that get them in the action sooner. Criticism 2 is far more serious as it simply puts the 5-Count in the spotlight with a single question: Where are the computer simulations?
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Frank prefers the five count. We each handle the reality of craps in our own way. Sally, can you point me to the discussion about the Allan 4 count and the 6 roll count method you mention in your above post? Jul 14, Threads: April 24th, at 7: You have to realize that the five count is nothing more then a sales gimmick, meant to booster sales of Frank's craps school.
It does absolutely nothing for you, now he can throw up all the numbers he wants to, and show you all the percentages. But the truth of the matter is, every time there's a new shooter there is no way of telling if they are going to get past two rolls the dice! Basically you are using a mechanical system that has no way a telling if the shooter will make it past six roll the dice!
Then you have to also look at, the math of the game, which says most players will never get pass eight rolls of the dice! People that are trying to sell you something love to confuse you with facts and figures, the only problem is, they leave out the most important ones! Like most people never make it pass eight the dice! What they managed to do with just five count was, piss off every casino there is, with players waiting five rolls of the dice before they make their first bet, you have to remember that casinos make their money off of rolls per hour.
The way they look at it is, if you're standing there and not betting you are costing them money! Just imagine when a school parades all of their students into one casino and they take over the tables and using the five count that they just learned. If you've ever been in Vegas and had the misfortune of being at a craps table when they descended on it like a swarm of locusts playing musical shooters as they swapped out shooters in SL1 and all of them using the five count, you could see why a casino wouldn't want any so-called DI's playing on their tables!
These schools love to use the gimmick of having all of their students taking over a table, and trying to put on a show, it's nothing more then a advertising gimmick for them.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table. If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point. If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose.
When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter. Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
Likewise, you may bet propositions or hard ways before any roll by putting a chip or chips on the layout and telling the dealer what bet you want. The Best Bets Although you may bet on any two-dice combination you can imagine, newcomers should limit themselves to the handful of bets that offer the lowest house edge: The basic bets in the game, as explained above, are also the best bets, especially when coupled with free odds.